| ecco la scheda quasi finita mi manca solo il background e, di conseguenza, l'equipaggiamento regionale (che potrebbe influire su qualcosina, ma in misura insignificante). Il bg comunque non dovrebbe avere niente di "oscuro" nel passato, quindi lo metterò pubblicamente senza problemi. Se riesco domani finisco quello che rimane e edito questo post EDIT: scheda completa CITAZIONE CHARACTER INFORMATION Player’s name: Lolindir Minyatur DM’s name: Etam Character’s name: Anthomalos Meriloth of the Amalaster Race: sun elf Age: 159 years old Gender: Male Alignment: Lawful Neutral Height: 169 cm Weight: 63 kg Hair: fair Eye: green Skin: bronze Deity: Azuth Size: Medium Class: wizard 1 (racial substitution level elf wizard 1 [races of the wild])
ABILITIES Strenght: 8 (base 8 [0 points]) modifier -1 Dextery: 16 (base 16 [10 points]) modifier +3 Constitution: 14 (base 16 [10 points] -2 racial) modifier +2 Intelligence: 18 (base 16 [10 points] +2 racial) modifier +4 Wisdom: 10 (base 10 [2 points]) modifier +0 Charisma: 8 (base 8 [0 points]) modifier -1
COMBAT Hit points: 1d4 + 2 (con) +3 (toad familiar) = 4 +2 +3 = 9 hp Initiative: +3 dex = +3 AC: 10 +3 dex = 13 AC flat-footed: 10 AC touch: 13 Fortitude saving throw: +0 (wizard base) +2 con = +2 Reflex saving throw: +0 (wizard base) +3 dex = +3 Will saving throw: +2 (wizard base) +0 wis = +2 Base attack bonus: +0 (wizard) = +0 Attack roll with perfect longbow: +0 bab +3 dex +1 perfect = +4 Damage with perfect longbow: 1d8 (critical x3, range increment 30 m) Grapple: +0 bab -1 str = -1
RACIAL TRAITS +2 int, -2 con Proficiency with longsword, rapier, longbow, composite longbow, shortbow and composite shortbow Immunity to sleep spell and effect +2 racial bonus on saving throw against enchantment spell or effect +2 racial bonus on Listen, Search and Spot checks Low-light vision: can see twice as far as a human in condition of poor illumination Right to a Search check when passes within 1,5 metres from a secret or concealed door Automatic Languages: Common and Elven Favoured class: wizard
CLASS FEATURES Scribe Scroll (wizard 1st): bonus feat Summon familiar (wizard 1st): toad familiar: +3 hp to the master, Alertness to the master, improved evasion, share spell, emphatic link, +1 natural armor adjustment, intelligence 6 Weapon and armor proficiency (wizard 1st): proficiency in club, quarterstaff, dagger, light crossbow and heavy crossbow (wizard 1st) Generalist wizardry (racial substitution level elf wizard 1st): one extra 1st level spell in the spellbook at 1st level, one extra spell in the spellbook at each new level, one additional spell per day of the highest spell level
FEATS 1st Spell focus (evocation): +1 DC evocation spell 1st bonus (wizard 1°) Scribe Scroll: create magic scroll paying XP and gp 1st bonus (familiar) Alertness: +2 listen and spot checks
SKILS Skill points 1° lvl: (2+INT mod) x 4 = (2+4) x 4 = 6 x 4 = 24
*Appraise: +4 int = +4 *Balance: +3 dex = +3 *Bluff: -1 cha = -1 *Climb: -1 str = -1 Concentration: +4 ranks +2 con = +6 Craft: +4 int = +4 Decipher Scripts : +4 int = +4 *Diplomacy: -1 cha = -1 *Disable Device: +4 int = +4 *Disguise: -1 cha = -1 *Escape Artist: +3 dex = +3 *Forgery: +4 int = +4 *Gather Information: -1 cha = -1 *Handle Animal: -1 cha = -1 *Heal: +0 wis = +0 *Hide: +3 dex +0 size = +3 *Intimidate: -1 cha = -1 *Jump: -1 str = -1 Knowledge (arcana): +4 ranks +4 int = +8 Knowledge (architecture and engineering): +4 int = +4 Knowledge (dungeoneering): +4 int = +4 Knowledge (geography): +4 int = +4 Knowledge (history): +4 int = +4 Knowledge (local): +4 int = +4 Knowledge (nature): +4 int = +4 Knowledge (nobility and royalty): +4 int = +4 Knowledge (planes): +4 int = +4 Knowledge (religion): +4 int = +4 *Listen: +2 ranks +0 wis +2 racial +2 alert = +6 *Move Silently: +3 dex = +3 *Open Lock: +3 dex = +3 *Performing: -1 cha = -1 Profession: +0 wis = +0 *Ride: +3 dex = +3 Search: +4 ranks +4 int +2 racial = +10 *Sense Motive: +0 wis = +0 *Sleight of Hand: +3 dex = +3 Spellcraft: +4 ranks +4 int = +8 *Spot: +2 ranks +0 wis +2 racial +2 alert = +6 *Survival: +0 wis = +0 *Swim: -1 str = -1 *Tumble: +3 dex = +3 *Use Magic Device: -1 cha = -1 *Use Rope: +3 dex = +3
*cross-class skills
EQUIPMENT 44 gp 20 arrows (weight 1,35 kg, price 1 gp) Flint and steel (weight - , price 1 gp) Backpack (weight 0,9 kg, price 2 gp) Bedroll (weight 2,25 kg, price 1 gp) Perfect longbow (weight 1,35 kg, price -) [bonus regional equipment] Scholar’s outfit (weight 2,7 kg, price 5 gp) Spell component pouch (weight 1,35 kg, price 5 gp) Spellbook (weight 1,35 kg, price 15 gp) Waterskin (weight 1,8 kg, price 1 gp)
SPELLS PER DAY + BONUS SPELLS 0 level: 3 = 3 1st level: 1 + 1 (bonus) +1 (generalist wizardry) = 3
SPELLBOOK 0 level: all 1st level: Alarm, Comprehend Languages, Expeditious Retreat, Feather Fall, Mage Armor, Magic Missile, Tenser’s Floating Disk, True Strike
PREPARED SPELL 0 level: Detect magic, Light, Read Magic 1st level: Magic Missile x2, True Strike
DC SPELL 0 level: 10 +4 (int) +0 (spell level) = 14 1st level: 10 +4 (int) +1 (spell level) = 15 +1 DC evocation spell (Spell Focus)
MOVEMENT AND CARRYING Base speed: 9 metres Walk: 9 m/90 m/4,5 km/36 km Hustle: 18 m/180 m/9 km/ - Run (x3): 27 m/270x m/ - / - Run (x4): 36 m/360x m/ - / - Other movement: nothing Light load: up to 13 kg Medium load: from 13,5 kg to 26,5 kg Heavy load: from 27 kg to 40 kg Lift over head: 40 kg Lift off ground: 80 kg Push or drag: 200 kg Weight carried: 12,6 kg, light load
Languages: Common, Elven, Draconic, Gnome, Sylvan and Orc
BACKGROUND Anthomalos Meriloth was born in Silverymoon from the noble elven family of the Amalaster. Because of his richness, he could always afford the best schools in the Silver Marches, and, encouraged by his relatives (his father and two of his brothers are wizards too), he studied at the University of Silverymoon and after he went for a while in Waterdeep at the Watchful Order of Magists and Protectors. But, a year ago, after this period of long studies and economic prosperity, his family went in troubles and, although conserved the title and the house, had to sell all the land and the other properties, not being able anymore to give Anthomalos the money he needed for train his magic powers. So, he chase to leave the city and travelled a lot in many country, where, for the firs times, he uses his poor spells and knowledge to get some works and earn something. But now, he would like something more…
PHYSICAL DESCRIPTION Anthomalos Meriloth is a young sun elf quite normal in height and weight for his race. He usually wears gold and blue wizard robes, decorated with strange arcane symbols, a silver belt, a dark blue mantle and grey boots. His hair is fair, straight and not too short, and his eyes are light green.
PERSONALITY DESCRIPTION Anthomalos Meriloth is absolutely negated for every manual, practical and physical work, such us melee combat (in range attack he is a bit skiller). Although this flaws, he shows a great intelligence. He is inclined for hard study, and in fact he spents a lot of time reading, both magic and other kinds of books. He has also enough mastery in many other subjects he studied at the academy of magic: alchemy, astrology, languages, logic, history, mythology, philosophy, and so on. He is a very rational and logical person, thinking the mind is the most important thing we have and the knowledge the most important thing we have to reach. Although sometimes he prayed Azuth, he is not so interested in religion, with the convinction that mortal have freedom of thinking and acting even in ethical matters, without having to follows priests’ or churches’ teachments. He is not so talkative, and prefers meditation than conversation. He also follows very strictly all the rules of the society he lives in, believing strongly in justice. Edited by Lolindir Minyatur - 27/1/2009, 22:11 |